Would you like to react to this message? Create an account in a few clicks or log in to continue.

Plotting/Planning - Chatbox Summary

+4
eLIZabeth
Angie
Ruthie
Dan
8 posters

Page 2 of 2 Previous  1, 2

Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Plotting/Planning - Chatbox Summary

Post by Dan Mon Jul 05, 2010 6:12 pm

First topic message reminder :

So. While the scheduled chatbox write-in wasn't a spectacular success, it wasn't an epic fail either. Smile I wish everyone could have been there, but we still got a lot of good stuff done. Smile Particularly Corinne and Ruthie, who brainstormed a lot after Denis and I left. They got some really great stuff, positively sizzling. Cool

I tried to cut it down but there's a lot here, so read this over-- Just to warn you this is like, raw ideas here. They desperately need organizing and some of them need a little explaining, but that's what this thread is for. Smile We'll discuss this whole block of text piece by piece. Any one part that you want to discuss, just quote it to get us started. Smile

Ruthie and Corinne wrote:[20:10:59 02/07/10] @ Dan : Here's the plan: We get captured, the Reapers take us to the castle and imprison us, we break out (with Grannie and Cyrus' help) and steal the swords that let us kill all the Reapers. That'll be the beginning of the Enders. Haha. I made a funny.

[20:11:21 02/07/10] Ruthie : shouldn't the swords be enchanted ?

[20:12:55 02/07/10] Corinne : So you want Cyrus/Grammie/Eva to not be captured, but we go after you all and help you get out, or are we in the pickle with all of you too?

[20:13:21 02/07/10] @ Dan : I was thinking enchanted swords too.

[20:13:38 02/07/10] Ruthie : OK, the group is captured, taken to the castle, where they escape into underground catacombs

[20:13:58 02/07/10] @ Dan : Yeah, C/G/E won't be captured so they can rescue us.

[20:14:51 02/07/10] @ Dan : Bye. Smile

[20:14:53 02/07/10] Ruthie : Bah, what my 2 yr old niece says Smile

[20:15:11 02/07/10] Corinne : Hey, I say bah.......

[20:15:34 02/07/10] @ Dan : Wait, Corinne is Ruthie's 2 year old niece?

[20:15:37 02/07/10] @ Dan : That doesn't make sense . . .

[20:15:45 02/07/10] Ruthie : noooo!!!!!!!

[20:17:31 02/07/10] Corinne : You all get captured why?

[20:17:44 02/07/10] Ruthie : they are outnumbered by Reapers

[20:17:56 02/07/10] Corinne : and why do the Reapers want them?

[20:18:26 02/07/10] Corinne : Has anyone posted anything about the reason?

[20:18:29 02/07/10] Ruthie : perhaps to use them in an evil ritual to take over the world??

[20:18:50 02/07/10] Ruthie : or they don't want them meddling in their dastardly plots

[20:21:02 02/07/10] Ruthie : OK, main story points:

[20:21:13 02/07/10] Ruthie : Ghosts bother villagers

[20:21:23 02/07/10] Ruthie : next morning, one villager is missing

[20:21:41 02/07/10] Ruthie : search parties go after the missing person

[20:21:54 02/07/10] Ruthie : they are intercepted on the way by Reapers

[20:22:39 02/07/10] Corinne : Right, and one of the first things Dan said is that the Reapers want to get rid of a curse and they take the lives of the townspeople in order to get rid of it?

[20:23:16 02/07/10] Corinne : oh, and then Angie edited it

[20:25:17 02/07/10] Corinne : but it's not that much of a change. She said that the bad ghosts take lives in order to get closer to "living" (I guess getting rid of the curse) but the good ghosts must get one artifact in order to be put to rest, so they trade otherworldly artifacts for earthly artifacts

[20:25:48 02/07/10] Corinne : The otherworldly artifacts are what stump me. I'm not sure what she's thinking of.

[20:27:59 02/07/10] Ruthie : hmmm... they could need to have both a human life and something material, like gold, or some other pure element

[20:28:09 02/07/10] Corinne : Maybe to make things simpler, the townspeople find whatever the ghosts want, but they get a year added to thier lives in return?

[20:28:11 02/07/10] Ruthie : to become live themselves

[20:28:53 02/07/10] Corinne : how about the ore that is around the town? (if we stay by a mountain like Dan wants)

[20:29:59 02/07/10] Corinne : the Reapers were cursed a long time ago, and they never knew how to break the curse, but they get a hint from their curser and they go after the townspeople

[20:31:08 02/07/10] Corinne : the curser may want to take over the entire world so he/she/it cursed the bad ghosts and is now making them do the dirtywork of eliminating everyone?

[20:32:20 02/07/10] Ruthie : who would the curser be? Like someone of importance in the town, or someone like a Mage?

[20:32:58 02/07/10] Corinne : someone like a mage.

[20:33:19 02/07/10] Ruthie : so, a mage cursed the Reapers

[20:35:03 02/07/10] Ruthie : the Mage is not too easily appeased

[20:45:47 02/07/10] Ruthie : wait- the goodghosts have that something that the Reapers want to use, how about?

[20:46:31 02/07/10] Corinne : uhmmmmm when a person dies and becomes a good ghost, their image is outlined in silver? haha

[20:46:47 02/07/10] Corinne : their images are made out of silver

[20:46:57 02/07/10] Corinne : gaseous silver

[20:47:07 02/07/10] Corinne : the kind that the Reapers need

[20:47:27 02/07/10] Ruthie : something like that Smile

[20:47:33 02/07/10] Corinne : OH normal weapons can't harm Reapers, but Reapers can physically harm us, right?

[20:47:52 02/07/10] Corinne : and is magic allowed?

[20:49:00 02/07/10] Ruthie : hey, the silver could also be their undoing, if stabbed with it.

[20:49:19 02/07/10] Ruthie : so the villagers need types of swords like that Smile

[20:49:44 02/07/10] Ruthie : and lady maeve's abduction was really bait to get the other villagers up there

[20:52:16 02/07/10] Corinne : sounds good. Reapers die if attacked with silver

[20:52:32 02/07/10] Ruthie : Reapers have been cursed by mage

[20:52:51 02/07/10] Ruthie : the only way they can break it is if they get a human taken in their stead

[20:53:08 02/07/10] Ruthie : Reapers abduct Lady Maeve to get other villagers

[20:53:30 02/07/10] Ruthie : they only die if attacked with a specific silver

[20:53:37 02/07/10] Ruthie : (what should it be called?)

[20:53:48 02/07/10] Ruthie : like redemption silver?

[20:54:19 02/07/10] Ruthie : good ghosts hide special silver that can help Reapers break curse

[20:54:46 02/07/10] Ruthie : so in a way, the Reapers need the silver, but if it touches them then there dead

[20:56:17 02/07/10] Corinne : okay, I have an idea, but it would have to go along with the good ghosts being made of the silver

[20:56:51 02/07/10] Ruthie : hmmm... they could just be protectin the silver from the Reapers

[20:58:01 02/07/10] Ruthie : it could be from Cair Castle.. in the catacombs underground

[20:58:39 02/07/10] Corinne : the good ghosts, I mean. where did they get the silver? and did they know for a long time that the Reapers would want it? Are we still going to say that the Reapers just learned that they needed lives and the silver to break the curse?

[20:59:26 02/07/10] Ruthie : maybe these ghosts have been around for a long, long time, and they have been warring with each other since

[20:59:57 02/07/10] Corinne : why is it all at cair castle?

[20:59:58 02/07/10] Ruthie : both sides could have been cursed,

[21:00:13 02/07/10] Ruthie : but the good ghosts don't want the Reapers to get the silver

[21:01:02 02/07/10] Ruthie : Cair castle could be where it all started, when the good and bad ghosts lived when they were human

[21:01:29 02/07/10] Ruthie : the bad ghosts split up, and as their curse, they are forced to live forever, until they find the silver.

[21:01:41 02/07/10] Ruthie : The good ghosts stay to keep the reapers from getting silver

[21:01:50 02/07/10] Ruthie : No, I don't think so

[21:01:56 02/07/10] Ruthie : I think it is just ruins

[21:04:04 02/07/10] Corinne : okay, so when all ghosts were alive humans, they all lived as castle cair. then the mage cursed them and the curse caused them to be ghosts?

[21:04:19 02/07/10] Corinne : *at

[21:06:04 02/07/10] Ruthie : well, he cursed the Reapers

[21:06:32 02/07/10] Ruthie : the good ghosts decided to protect the humans and silver from ever going into reaper hands.

[21:06:37 02/07/10] Corinne : so the Reapers were called the Reapers when they were alive?

[21:07:14 02/07/10] Ruthie : no, don't think that will work,

[21:07:27 02/07/10] Corinne : okay, so why did he only curse certain people?

[21:08:22 02/07/10] Ruthie : The reapers did something horrible, like what happened to Satan, he didn't approve of God's ruling, so God cast him into Hell... for some reason, this is where this was headed for me :I

[21:08:45 02/07/10] Ruthie : they might have been disloyal, or were very rebellious

[21:08:49 02/07/10] Ruthie : to the Mage

[21:08:55 02/07/10] Ruthie : so he cursed them

[21:10:08 02/07/10] Corinne : okay, the mage ruled over all humans at cair castle and a certain group of people did not like the ruling, so they rebelled and the mage cursed them to be a ghost clan called the Reapers. he told them that the only way to break the curse is to get the silver from the cair castle catacombs and take the lives of the living. Then he allowed the good people to guard the silver when they died and turned into ghosts.

[21:11:03 02/07/10] Corinne : are we going with the idea that the silver acts good or evil depending on who is in control of it?

[21:12:51 02/07/10] Ruthie : Well, the silver basically has very complicated properties, it can both take and give life... it doesn't matter who is holding it.

[21:13:08 02/07/10] Ruthie : I don't think the Reapers should be told how to break their curse

[21:13:18 02/07/10] Ruthie : they might figure it out on their own

[21:15:11 02/07/10] Corinne : okay. the Reapers were turned into ghosts and were not told how to break the curse and rest in peace. they already figured it out on their own before our story began, and now they are after the people and the silver. how did they figure it out?

[21:16:03 02/07/10] Ruthie : they could have found the Mage's spell-book in the castle, so they made their base of operations there, and planned their next move

[21:17:11 02/07/10] Corinne : did the mage die at some point?

[21:18:16 02/07/10] Ruthie : most likely

[21:18:26 02/07/10] Corinne : and left the spellbook?

[21:18:34 02/07/10] Ruthie : probably before the story began... mentioned in prologue?

[21:18:58 02/07/10] Ruthie : he might have left it where he thought no one could find it.... orrrrr

[21:19:04 02/07/10] Ruthie : GREAT IDEA!!!!

[21:19:14 02/07/10] Ruthie : HE LEFT IT AS A TRAP FOR THEM!!!!

[21:19:24 02/07/10] Ruthie : TO LEAD THEM TO THEIR OWN FATE!!!!!

[21:19:27 02/07/10] Ruthie : HAHAHAH

[21:19:33 02/07/10] Ruthie : YESSSSS!!!!

[21:19:44 02/07/10] Ruthie : sry... overzealous

[21:19:55 02/07/10] Corinne : heh, and what is their fate?

[21:20:23 02/07/10] Ruthie : to go up in flames maybe... burn into ashes on the spot

[21:20:35 02/07/10] Ruthie : or something more dramatic than that

[21:20:39 02/07/10] Ruthie : lol

[21:21:16 02/07/10] Corinne : so the mage left his spellbook in cair castle for the Reapers to find and as soon as they find it, they burst into flames?

[21:22:04 02/07/10] Ruthie : no, as soon as they perform the ritual, they burst into flames Smile

[21:22:17 02/07/10] Ruthie : he had found a way to get rid of them

[21:22:34 02/07/10] Ruthie : since he knew they would never rest until they were alive again

[21:23:26 02/07/10] Corinne : ooooooooooh soooo he leaves the spellbook that the Reapers look at and find the way to break the curse, but as soon as they break the curse, they burst into flames?
Dan
Dan
Game Host
"Sassy Moderator Boy"
Game Host

Posts : 145
Join date : 2010-06-11
Age : 31
Location : A State of Distraction

https://thewritinggroup.forumotion.net

Back to top Go down


Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Dan Fri Jul 16, 2010 8:11 pm

Exclamation Caution: Disambiguation in Progess Exclamation

Okay, there's a bit of confusion right now about where we stand with the story so I'm just going to invoke my powers as Game Master and set down a plot and that's what we're going to do. (If any one else is thinking of posting a quote from ROTS, please do so. You know which one I'm talking about. Wink ) It won't be as bad as it sounds, though: We'll still have plenty of room to fool around with, but sandbox RPGs often end up confusing so I just want to set a few things straight.
First off, both the good ghosts and the bad ghosts have curses or spells on them (that's how come they're ghosts, heheh), whether they have the same curse or different curses is yet to be decided.
Secondly, and this is important, the Reapers have captured the humans in order to kill them as sacrifices in order to break their curse. To do this they have to have weapons made of Argentum, but the Argentum is also what kills them.
BUT the Benevolents are guarding the Argentum which is in the castle basement because they know the Reapers need it to break their spell. They wouldn't really mind if the Reapers broke their spell but the Reapers have to kill people to do it and that's what the Benevolents don't want. Another problem is that neither the Reapers nor the Benevolents can touch the Argentum directly, they have to wear gloves or something or better yet get the humans to do it.
Now, if the humans get ahold of the Argentum and turn on the Reapers (which will happen, we hope) then they'll basically slaughter them. But through all of this, think of Argentum as an anti-ghost material that sends them to the underworld. But also the means of their disenchantment if they can kill someone with say, a dagger made of Argentum.

Am I leaving anything out? Is the fog clearing now? Sorry for the confusion up to this point. Embarassed
Dan
Dan
Game Host
"Sassy Moderator Boy"
Game Host

Posts : 145
Join date : 2010-06-11
Age : 31
Location : A State of Distraction

https://thewritinggroup.forumotion.net

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Ruthie Fri Jul 16, 2010 8:47 pm

Perfecto!!! Magnifique!! Fantastico!!!
Hooraaaayyy!!!
Very nice plot, I agree, all those in favor, say "Aye!"
Ruthie
Ruthie

Posts : 113
Join date : 2010-06-17
Age : 31
Location : GPS, anyone??

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by eLIZabeth Tue Jul 20, 2010 2:14 pm

Ruthie wrote:Very nice plot, I agree, all those in favor, say "Aye!"

Awesome!!! I say "Aye!" Laughing Razz
eLIZabeth
eLIZabeth

Posts : 69
Join date : 2010-06-22
Age : 27
Location : Location? Sorry, I lost my map.

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Dan Thu Jul 22, 2010 12:03 pm

Sweet, it's nice to have an outline.

Everyone in my group is seemingly busy or out of touch, so I won't be posting very much until they're back from vacation/real-life. So if you're Dot, Jimmy, Fiona, Cyn, Rita or Zier, you can post any time now. Smile
If you're in the Beverly group, go ahead and keep on rolling! Your story is great and exciting. Try to keep the plot slow, though, so we in the Lon group don't get too far behind. Smile Just keep causing problems for your characters so they can't do anything but struggle. Razz
Dan
Dan
Game Host
"Sassy Moderator Boy"
Game Host

Posts : 145
Join date : 2010-06-11
Age : 31
Location : A State of Distraction

https://thewritinggroup.forumotion.net

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Angie Sun Jul 25, 2010 6:39 pm

Hmm yeah this makes sense, just one question so far- can the humans not walk through the ghosts? I don't think we've really stated that yet, and I know if I was a human, I'd just walk through the ghosts, grab a hunk of Argentum, and start pounding away at the Reapers.
Also, how are the Reapers going to find the time to forge the Argentum into weapons? Is it already weapon shaped? Awfully convenient if it was....

OH OH! How about this? It takes some training, but to mold Argentum all you have to do is think of what you want it to be... which was why it was so valuable. Way back when, before the Reapers were ghosts, they wanted to take it all, and use it either as weapons or just for in general evil stuff to make themselves rich and powerful, and the curse was to stop them.
I think the Benevolents should have been cursed too, maybe by accident, otherwise nobody could ever really switch sides. What if the Reapers were the majority of the town, so the whole town was punished? But some want to do the right thing, so, voila!
How about it? Whachy'all think? Smile
Angie
Angie

Posts : 73
Join date : 2010-06-12
Location : In MusicalLand, where everybody can sing and dance and will do so, perfectly synchronized, at the drop of a hat!!

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Ruthie Tue Jul 27, 2010 8:33 am

Angie wrote:Hmm yeah this makes sense, just one question so far- can the humans not walk through the ghosts? I don't think we've really stated that yet, and I know if I was a human, I'd just walk through the ghosts, grab a hunk of Argentum, and start pounding away at the Reapers.
Also, how are the Reapers going to find the time to forge the Argentum into weapons? Is it already weapon shaped? Awfully convenient if it was....

@Everyone: maybe the Reapers can switch between being transparent and 3D, like they can control the state their being is in... JAT (just a thought)

OH OH! How about this? It takes some training, but to mold Argentum all you have to do is think of what you want it to be... which was why it was so valuable. Way back when, before the Reapers were ghosts, they wanted to take it all, and use it either as weapons or just for in general evil stuff to make themselves rich and powerful, and the curse was to stop them.
I think the Benevolents should have been cursed too, maybe by accident, otherwise nobody could ever really switch sides. What if the Reapers were the majority of the town, so the whole town was punished? But some want to do the right thing, so, voila!
How about it? Whachy'all think? Smile

That sounds like a good idea. I thought that the Argentum should be magic or something like that, so go for it!! Smile
Ruthie
Ruthie

Posts : 113
Join date : 2010-06-17
Age : 31
Location : GPS, anyone??

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Dan Wed Sep 01, 2010 9:59 pm

I like both ideas: The ghosts control their own solidity and transparency/opacity and the Argentum can be molded by one's will. Smile
Dan
Dan
Game Host
"Sassy Moderator Boy"
Game Host

Posts : 145
Join date : 2010-06-11
Age : 31
Location : A State of Distraction

https://thewritinggroup.forumotion.net

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Angie Thu Sep 16, 2010 10:44 am

Okay, then, if Lon gets a hold on an Argentum sword(or does he already have one?) what would it mold into? And Lady Maeve's husband, is his still a sword? And does Louis keep his a sword?
Angie
Angie

Posts : 73
Join date : 2010-06-12
Location : In MusicalLand, where everybody can sing and dance and will do so, perfectly synchronized, at the drop of a hat!!

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Dan Wed Sep 29, 2010 1:29 pm

Lord Talbot has a dagger that's Argentum, and Lon has Louis' sword. I think since Lon's sword is only part Argentum it still hurts ghosts but it won't re-mold into anything. (I forgot about the mind-molding characteristic of Argentum, good thing you reminded me.)
I think Lord Talbot's dagger will either stay as a dagger (because they've always thought of it as a dagger and don't know it can change) or maybe mold into a sword or something, it's up to Amy.
Dan
Dan
Game Host
"Sassy Moderator Boy"
Game Host

Posts : 145
Join date : 2010-06-11
Age : 31
Location : A State of Distraction

https://thewritinggroup.forumotion.net

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Amy Wed Sep 29, 2010 1:44 pm

I have been imagining Lord Talbot brandishing a sword, the matching dagger has already appeared in the story...
Louis/Lon seem to have some hybrid sword of as-yet-untold origin?... Question

Amy

Posts : 12
Join date : 2010-06-28
Location : near the Rocky Mountains of Colorado

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Dan Tue Oct 26, 2010 7:20 pm

If I remember correctly Lon's sword was made with a melted bracelet of Lady Talbot's, so it's mostly iron but with an Argentum vein running through it which basically makes the whole thing magic.
Dan
Dan
Game Host
"Sassy Moderator Boy"
Game Host

Posts : 145
Join date : 2010-06-11
Age : 31
Location : A State of Distraction

https://thewritinggroup.forumotion.net

Back to top Go down

Plotting/Planning - Chatbox Summary - Page 2 Empty Re: Plotting/Planning - Chatbox Summary

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 2 Previous  1, 2

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum